In my previous post, Coding a Game of Memory in Delphi – OOP Model, I’ve been developing the model, aka the back end, for the Memory (Match Up, Concentration, …) game. The idea was to separate the game logic from the user interface (aka the front end). As a result a few classes were introduced: TPlayer, TField and, of course, the main class/object TMemoryGame implementing all the code required to run the game.
Having only the model does not help us much if we actually want to play the game. Therefore, this time, we go into building the user interface in Delphi.
Since the TMemoryGame class is framework agnostic (and not platform specific), it is up for you to decide if you would like to do a classic Windows VCL application, a FireMonkey Android mobile game or something that works on a Mac. To make it quick and simple, I’ll go old-style VCL school.
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